Age of wonders: planetfall amazons dev diary10/17/2023 Dwelling Sectors: Contain the bases and cities of NPC Natives.This means they can be annexed by your colonies, but you can’t found a new colony on them. Landmark Sectors contain high value, large Imperial ruins providing unique benefits.Players can expand their colonies into Wildernesses and coastal waters and develop them. A Sector contains one biome and a number of natural terrain features - these define the sector's base resource yield. Wilderness Sectors follow natural boundaries and reflect their terrain.This sector system has a big impact on the world map gameflow. Sector System: A patchwork of bordered areas call Sectors make up the surface of planets. There’s loads of settings, like you can control the amount of Star Union Ruins on that particular world. You can create desert worlds resembling Tatooine, the feral jungles of Avatar, or the infernos of Hell. All procedural generated planets get a name and are plotted on the Star Union’s galaxy map. There are five main land biomes + oceans, which have varied resource yields to be exploited through research.Īt the start of a session, you can choose a planet template, or shape your own. Planets are built from a combination of distinct landscapes, such as frozen wastes, lush jungles, and deserts, with their own alien flora and fauna. Of course, this has strategic consequences too as you are no longer able to camp in corners. It now wraps horizontally, so maps feel like Planets. Planets: But let’s first start with the overall world map. In this post we’ll be looking at one of the biggest structural changes to the world map: the Sector System. Hi there! The gameplay of Planetfall is split over the world map and the tactical combat map layers, as in the vintage Age of Wonders.
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